1. 66 comments. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. Black-Sam-Bellamy • 1 yr. Tech names have been adjusted to fit more into the spirit of Star Trek. The counter to disruptors are weapons. As power builds, it builds faster- the faster it builds, the more powerful you get. Stellaris Dev. it seems quite likely you picked up Ion Disruptor debris, finished the research, and skipped Disruptors entirely. 0 unless otherwise noted. Stellaris 2. I'd be curious about this, too. CryptoNormally, Megastructures in Stellaris take several decades to be completed – but with the MBS mod, that number can be reduced by quite a bit. My normal late game battle groups are 3 different mono fleets nowadays. Choose weapons that ignore or are more effective against the enemy’s ship design. If your shields and armor can take it, good. Since these ships have high evasion, low hp (meaning a lot of damage is soaked by overkill), and ignore most of the opponent's defense, they're essentially a direct counter design. ) The battleships may do it better, but cruisers do it a whole lot faster in. Plasma is good, but it should also be paired with kinetic weapons. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. . Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. 3K views 6 months ago Stellaris: Disruptor Devastation. L. Stellaris is a game with a lot of details to it, and can take a while to understand. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. AI players will never retreat if they own. Stellaris: Disruptor Devastation. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Within a year after colonizing the planet in the system, an event mentions how the dry world has a pulse. Makes a good supporting mix. Stellaris: Suggestions. That’s a good mix and a step up. 0 unless otherwise noted. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. Legacy Wikis. The Hangar and Disruptor are the strongest anti-Corvette weapons. Then there is the one that decreases opponentsnshields by a substantial amount. The more disruptors they have, the less actually effective weapons they have. . . However it makes little sense to have it gated over traditions. Lightning BBs with a DD screen will trash them though. The other 3/4 times you will get a different event. by Gunwing. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…Stellaris News. middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Azunai Jul 29, 2017 @ 1:53am. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. Between 2-4x your score. Stellaris 50365 Bug Reports 30685 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. 1:1,1 The disruptor won on 1:1,2 ratio. Oct 12, 2022. 7. Every other ship type had counter so absolute meta is not yet decided. Go to Stellaris r/Stellaris. 6 change. Having two titans in this fleet or in one engagement makes you likely to dominate. This gives you an. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. This article is for the PC version of Stellaris only. In this video I show how disrupters are highly effective against smaller ships even when used by larger. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. Jun 4, 2020; Add bookmark #6Updated for Stellaris 3. 0 unless otherwise noted. New comments cannot be posted and votes cannot be cast. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). 玩家可以在创建时为其设置名称,其后可以. 13. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. Mar 22, 2019 @ 10:10am Disruptor Battleships and Cruisers Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Legacy Wikis. General Damage is best done bye Gauss Cannons. Full Disruptor fleets can be a thing, but the issue is raw DPS. In this video I take a long look at Corvette design in Stellaris. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. Machine species traits: Mass Produced, Logic Engines, Luxurious. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. Corvettes are why missile spam is good right now. It’s unavoidable, and you can’t move past it. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. To understand the benefits of the Disruptor we can compare it to something well understood and quite similar in purpose. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). 3 disruptor corvettes actually do very well against AFE Disruptor Corvettes have absolutely garbage damage, 7. Plasma is good, but it should also be paired with kinetic weapons. SuperluminalSquid Technological Ascendancy • 3 mo. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. But, I have no idea for larger ships. When you have 10+ energy damage/speed repeatables. 1 were never released to the public instead making 3. But, I have no idea for larger ships. Autocannons are good on corvettes. Everything is in the title. . After the Enforcement Directorate (ED) found alleged forex violations to the tune of Rs 9,000 crore by embattled edtech firm Byju’s, its founder and chief executive Byju Raveendran told shareholders the firm is fully compliant with Foreign Exchange Management Act (FEMA) regulations. Also crystal infused/forged plating can add to hull. Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. Stellaris: Bug Reports. All of these problems pale in comparison to the end-game crisis. Versus AI (or in general), how bad is the idea of a disruptor-focused fleet build (with destroyers having half of their slots dedicated to point defence)? Even if the total damage output is lower, it does bypass all armor and shields, so maybe stacking a disruptor fleet with fire rate buffs is a semi-decent idea vs AI ships?. As anti-shield weapon is also better then T3 railgun. But, I have no idea for larger ships. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. 25% on destroyers, and corvettes. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. Since Orbital Rings get starbase buildings too, and thus you effectively have 2 or more starbase auras, well. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. What is best fleet comp? Ekufa. Losttruppen Colonel. Just make sure your naval strength is double. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. At 40 repetitions you have increased the damage by 200%. gg] Support the mod: Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. 6, though they took a lot of damage and there was a wider deviance; this was less clear cut than the others. Having two titans in this fleet or in one engagement makes you likely to dominate. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. 2. cruisers also make for good M-disruptor platforms. But, I have no idea for larger ships. Yeah, I run pure plasma and haven't had issues against the AI. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. do they stack or no? This thread is archived. As far as I'm aware, Disruptors can't even hit strike craft. lethalitysto. Description [3. Shustas • 3 yr. 4] Misc. Stellaris - Already researched tech given again as option. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. disruptors generally dont belong on larger slots, if you want to have a strike at shields at longer range, arty or the torpedo option would probably be better. i think i will try fleets of disruptor corvettes and cruisers in my next game. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. However, there is one exception: defense platforms cannot disengage. 6 [df65] What version do you use?Patch 3. Content is available under Attribution-ShareAlike 3. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Autcannons are good, but can't compete with just bypassing all shields and armor. This page was last edited on 18 April 2022, at 03:36. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Next step up the ladder, add four battleships. A destroyer with lightning cloud and two s disruptors is a good, solid build. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. Regular Strike craft would be for taking down Corvettes and Destroyers. the 100% shield & armor ignore is tempting. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. 9 “Caelum” update is available now! The 3. The more disruptors they have, the less actually effective weapons they have. + Requirement for Particle (and Tachyon) Lances. This includes FE fleets as they have destroyers and cruisers with double the module count. One living metal, and one for the shield, and later with 2 shield. Within a year after colonizing the planet in the system, an event. ago. I suspect it's gonna be fun in the competitive multi-player pvp arena when someone puts in the work and really learns how to do stealth effectively. They. Full Disruptor fleets can be a thing, but the issue is raw DPS. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. Each module has it´s own tech. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Space Is an Ocean, so it's only logical that it must have pirates as well. The Disruptor is a library that provides a concurrent ring buffer data structure. The ascension rework looks okay per se. The Hangar and Disruptor are the strongest anti-Corvette weapons. The Caravaneers are a space-based coalition of traders who send out fleets across the galaxy to offer great deals to every empire that is not genocidal. Inferior: has 25-50% of your score in that category. But, I have no idea for larger ships. When you destroy an enemy corvette at range, it's missiles/torpedos and medium weaponry are nullified. And to a lesser extent. In this video I take a long look at Corvette design in Stellaris. But, I have no idea for larger ships. Stellaris Wiki Active Wikis. The more disruptors they have, the less actually effective weapons they have. So that Anti Neutron Destroyer would be crushed by Strike. Corvettes are why missile spam is good right now. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. Reply replyFirst Choice. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Disruptor fleets of Corvettes can be "useful" late game. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. 7. Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Both have the same Accuracy. #2. Now, you definitely can use Disruptors on a Cruiser, but more as a secondary weapon on a short-ranged build. ago. That sounds kinda viable lol. By adding ships to existing fleets and doing upgrades, it becomes much more effective. Overview. Interact with diverse alien races, discover strange new worlds with. Sero. AI players will never retreat if they own. Read the latest from the galaxy. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Two autocannos and a plasma makes them quite good. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. Phase disruptor are not. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. Stellaris. Arc emitters and cloud lightning. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. That's why Megastructures are one of the best things to invest in, as they allow for the continued. Every other ship type had counter so absolute meta is not yet decided. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. TTundri • 6 mo. Cloud Lightning is only good if you're using Arc Emitters as well. A destroyer with lightning cloud and two s disruptors is a good, solid build. (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. • 18 days ago. Feb 15 @ 2:42am. 3. This is random and decided at the start of the game. Is that how it goes?. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. Lasers are usefull to unlock Tachyon lancers. Thread starter Archael90; Start date Feb 4, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. For the Unbidden, their big deal is HUGE shields, and not much else; while you. Computer system. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. 9. Yes, FAEs are the ultimate lategame weapons. Missile corvette spam is really strong. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. Missiles start with 0 Evasion and end with 40. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. I take you through every viable build currently in the game, why they work and the methodolg. 64 DPS. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80% accuracy - and imagine that they both do the same amount of expected damage. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. This page was last edited on 14 October 2017, at 11:48. This syncs well with the explosives. 67. Stellaris Wiki Active Wikis. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. The 3. If you don't have. This article has been verified for the current console version (3. 0 unless otherwise noted. That's an issue for them. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Feb 15 @ 2:40am Depends on which AI personality you're fighting. Fully compatible with At War: Advanced Ship Sections and all other At War. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Content is available under Attribution-ShareAlike 3. Content is available under Attribution-ShareAlike 3. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. Each module has it´s own tech. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. The final test every player will face one day is this crisis. You folks had an aesthetic you were going for, and you knocked it out of the park. Premium Powerups Explore Gaming. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. Put your desired fleet in the catapult, select it, then open the galaxy view. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. com currently does not have any sponsors for you. Disruptors are pretty underwhelming. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. • 1 yr. 7. Go to Stellaris r. 0 changes seem to be taken/inspired by those mods). . This page was last edited on 18 April 2022, at 03:36. Pulsar Choke point, only way in. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. . Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. My guess is that it was a reused art asset. AI is so bad you could have PD spam as your dps as long as you have the numbers. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. Maybe someone can explain to me why the Plasma Thrower line of techs have the same tech costs as the Disruptors line and the Autocannons line. Business, Economics, and Finance. Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. Generally. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. ago. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Accelerating tech later is much worse than accelerating tech earlier, because the earlier advantage means you'll be accelerating more and longer than if you deferred it. As the small weapon I actually went with the Disruptor, despite its relatively low average damage: The disruptor, like the torpedo, has penetration, meaning it'll do direct damage on the hull. troyunrau • President • 7 yr. It seems nothing counters it, its just too powerful. 0. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. That's not a good strategy. Compatible with Stellaris v3. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment Fluffy-Tanuki • Additional comment actions. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. 2. This appears to give a substantial defenders’ advantage to Stellaris combat for the first time I can remember, and I like it. Disruptor weapons in particular are only really going to be used if you're spamming Disruptor Corvettes and using them in small weapon slots, so you literally don't need any other weapon tech until you decide to transition into something else. If the enemy is faster, then they cannot. 2. 1 spaceport module only green. Use the torpedo computer, and fill up free slots with missiles. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. A destroyer with lightning cloud and two s disruptors is a good, solid build. Me (and my vassals) defeated a x25 crisis for the first time : r/Stellaris. Ep3o is back, this time to talk about the three new Megastructures included in Stellaris: Overlord!Learn how to catapult fleets with the Quantum Catapult, bu. Torpedo assault carrier is the most balanced ship design. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. PD is slightly harder hitting, Flak can reach a higher Tracking. Byju's has also dismissed reports on the ED’s finding. Six cruisers, six destroyers, six corvettes and four frigates. Stellaris Wiki Active Wikis. Add a Comment. Just because the corvettes are cheep to build and replace. However, perhaps the biggest additions with Overlord are the five. If the enemy is using PD you might have problems but they usually go regular weapons. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. • 1 min. Focus on getting combat computer tech and use swarm. More to the point, it's a passive benefit that's always useful in war is considerably more efficient than the. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. Each Datacube will have a corresponding Consumable. Later i tried picket cruiser with hardeners. Depends on the enemy’s defenses. FE/AE and the Contingency are the best examples for this. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. Stellaris. Apr 30, 2023. Apr 19, 2021. Stellaris - Nanite deficit allows for Nanite actuators edict running. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. In the worst case scenario of Corvette vs Corvette, where the enemy corvette has 3 +Hull slots for maximum Disruptor Mitigation, 3 disruptors will still outperform the next best design: 1 autocannon +. 7. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. But, I have no idea for larger ships. In 3. Corvettes consist of one section only and they have three different sections to choose from. Meanwhile, try to expand outwards and look for suitable new colonies. Sports. I'd be curious about this, too. With the upgrade after that being obligatory quantum insert. Sutopia. com. Put your desired fleet in the catapult, select it, then open the galaxy view. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect due note fallen empires use dark matter shields which is exactly what kinetic barriers are. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. ago. First Choice. Plasma is pointless, just use lasers. If you're really not that into ship design, you can get by without doing it. This isn't optimal, and would likely get beaten by the 80/20 arty/carrier BB meta. 6 that's still being established. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. Ion Disruptors. Content is available under Attribution-ShareAlike 3. Click the "Catapult Fleet" option from the icon bar. 4] Misc. View community ranking In the Top 1% of largest communities on Reddit. 群星(Stellaris)是一个由Paradox Interactive(俗称p社)开发和发行的大型战略游戏,游戏以太空探索,建立帝国,与其他太空文明的外交和战争为中心展开,于2016年5月9日正式发售了Microsoft Windows、OS X和Linux。Archaeological Site. Some people justified the flagship because of the debt collectors, but you can easily fight them off with defense platforms on your starbase. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. I dunno how viable it is but it's pretty funny to decloak on top of a fallen empire fleet 3x your size and win. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s. Elcuern0 • 3 yr. The less obvious answers: design your ships better to fight them, and use the right ship types.